Blink Out
Spell Quick

Blink Out

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Target 1 Link Monster on the field; return it to the Extra Deck, then you can Special Summon 1 of the monsters from your GY that was sent there as its Link Material.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
63± 8/ 100
Power Score
Intrinsic 62
Deck 63

Final Score: 63 ± 8 · Confidence: Medium

  • Intrinsic: 62 · Deck: 63 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Board breaker

Why it scores here

Blink Out is a narrow Link-only reset: it returns one Link Monster to the Extra Deck and lets you Special Summon one of its Link Materials from the GY. That converts a Link piece into a replayed body and a tempo swing, not a board by itself. It earns its score from reliable access (run in 191 of 191 sampled decks, 94.2% as a main-deck card, 2.37 copies on average) and a clean one-slot cost. High ATK or rarity earns nothing here, and the deck count confirms it is a consistent staple rather than proving it is powerful on its own.

Axis scores

Axis Score Evidence
Accessibility 70 Run in all 191 sampled decks across 54 archetypes at about 2.4 copies each, so it is reliably in hand, but no combo data confirms how often it is a live starter (observed for deck presence; inferred for the in-hand reading).
Combo & Conversion 55 Text converts one Link Monster into one revived GY material, a 1-for-1 tempo swing rather than a board; no combo boards were supplied to confirm a larger line (inferred).
Resource Economy 65 Spends one card and can revive a material from the GY, so it is roughly card-neutral with a small positive return; no netCardAdvantage data was supplied (verified text, inferred net value).
Effect & Interaction 60 Targets a Link Monster on the field and returns it to the Extra Deck, which removes a Link piece from play; the text does not restrict the controller, so it can reach either side (verified text, inferred reach).
Material Utility 25 The card itself is not a body and has no Level, Attribute, or Material value; its value comes only from recurring an existing GY material (verified text).
Resilience & Flexibility 50 A Quick-Play spell that a single spell negation or Ash Blossom-style response can stop, and it has no multi-zone or multi-turn presence (inferred from card type and partner list).
Deck-Building Efficiency 85 One slot, no garnet or lock restriction, and copies are redundant (about 2.4 per deck), so it is cheap and clean to run (verified text, observed copy counts).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Board breaker. Intrinsic ≈ 62, Deck ≈ 63, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Reliable access: present in all 191 sampled decks and about 2.4 copies on average
  • Cheap one-slot cost with redundant copies and no garnet or lock restriction
  • Removes a Link Monster from the field and recurs one of its materials in the same action
  • Used across 54 archetypes, so it is not tied to one home

Weaknesses

  • Narrow trigger: only works on Link Monsters, and needs a material in the GY to pay off the revive
  • Quick-Play spell, so spell negation or a responsive card can stop it
  • Adds no body of its own and does not convert on its own without a Link board to target
  • No combo data supplied, so its real starter and conversion rate is unmeasured

Counters / choke points

  • Spell negation or a Quick-Play response (for example the Ash Blossom-type cards that often appear beside it in the partner list)
  • Opponent boards without Link Monsters, where the effect has no target
  • Decks that do not put Link Monsters into the GY as materials, so the revive has nothing to return

Best use

Reset a Link Monster on the field and recur one of its materials, usually as a response to an opposing Link board or to refuel the board. Decks: Link-based decks that fill the GY with Link materials (for example Kashtira, Scareclaw, Vanquish Soul, Visas Starfrost, Spright in the sample). Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: targets 1 Link Monster on the field, returns it to the Extra Deck, then Special Summons 1 of its Link Materials from the GY; Frame: Quick-Play Spell, 3 legal formats (TCG, OCG, MasterDuel), no banlist token supplied
  • Observed: Present in 191 of 191 sampled decks (94.2% main deck), average 2.37 copies per deck; Top partners: Ash Blossom & Joyous Spring (81.2%), Infinite Impermanence (78.5%), Called by the Grave (75.4%); Spread across 54 distinct archetypes, led by Scareclaw (11%) and Kashtira (9.4%)
  • Inferred: Reach: the text does not restrict the controller, so the target can be the opponent's Link Monster; Net card value is roughly neutral to slightly positive (one card spent, one material recurred); Quick-Play status means it can be stopped by spell negation or a responsive card
  • Data gaps: no combos supplied: combo conversion and starter rate are text-only inference no guides supplied no usage statistics (StatisticsCard): archetype inclusion % comes from the deck sample only no banlist token supplied; assumed 3 copies (unlimited) no rulings supplied: exact timing and controller interactions are inferred from text











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