Spell
QuickBlink Out
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2582
Target 1 Link Monster on the field; return it to the Extra Deck, then you can Special Summon 1 of the monsters from your GY that was sent there as its Link Material.
Blink Out — Power Evaluation
Final Score: 63 ± 8 · Confidence: Medium
- Intrinsic: 62 · Deck: 63 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Board breaker
Why it scores here
Blink Out is a narrow Link-only reset: it returns one Link Monster to the Extra Deck and lets you Special Summon one of its Link Materials from the GY. That converts a Link piece into a replayed body and a tempo swing, not a board by itself. It earns its score from reliable access (run in 191 of 191 sampled decks, 94.2% as a main-deck card, 2.37 copies on average) and a clean one-slot cost. High ATK or rarity earns nothing here, and the deck count confirms it is a consistent staple rather than proving it is powerful on its own.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Run in all 191 sampled decks across 54 archetypes at about 2.4 copies each, so it is reliably in hand, but no combo data confirms how often it is a live starter (observed for deck presence; inferred for the in-hand reading). |
| Combo & Conversion | 55 | Text converts one Link Monster into one revived GY material, a 1-for-1 tempo swing rather than a board; no combo boards were supplied to confirm a larger line (inferred). |
| Resource Economy | 65 | Spends one card and can revive a material from the GY, so it is roughly card-neutral with a small positive return; no netCardAdvantage data was supplied (verified text, inferred net value). |
| Effect & Interaction | 60 | Targets a Link Monster on the field and returns it to the Extra Deck, which removes a Link piece from play; the text does not restrict the controller, so it can reach either side (verified text, inferred reach). |
| Material Utility | 25 | The card itself is not a body and has no Level, Attribute, or Material value; its value comes only from recurring an existing GY material (verified text). |
| Resilience & Flexibility | 50 | A Quick-Play spell that a single spell negation or Ash Blossom-style response can stop, and it has no multi-zone or multi-turn presence (inferred from card type and partner list). |
| Deck-Building Efficiency | 85 | One slot, no garnet or lock restriction, and copies are redundant (about 2.4 per deck), so it is cheap and clean to run (verified text, observed copy counts). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Board breaker. Intrinsic ≈ 62, Deck ≈ 63, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Reliable access: present in all 191 sampled decks and about 2.4 copies on average
- Cheap one-slot cost with redundant copies and no garnet or lock restriction
- Removes a Link Monster from the field and recurs one of its materials in the same action
- Used across 54 archetypes, so it is not tied to one home
Weaknesses
- Narrow trigger: only works on Link Monsters, and needs a material in the GY to pay off the revive
- Quick-Play spell, so spell negation or a responsive card can stop it
- Adds no body of its own and does not convert on its own without a Link board to target
- No combo data supplied, so its real starter and conversion rate is unmeasured
Counters / choke points
- Spell negation or a Quick-Play response (for example the Ash Blossom-type cards that often appear beside it in the partner list)
- Opponent boards without Link Monsters, where the effect has no target
- Decks that do not put Link Monsters into the GY as materials, so the revive has nothing to return
Best use
Reset a Link Monster on the field and recur one of its materials, usually as a response to an opposing Link board or to refuel the board. Decks: Link-based decks that fill the GY with Link materials (for example Kashtira, Scareclaw, Vanquish Soul, Visas Starfrost, Spright in the sample). Suggested copies: 2.
Evidence & gaps
- Verified: Card text: targets 1 Link Monster on the field, returns it to the Extra Deck, then Special Summons 1 of its Link Materials from the GY; Frame: Quick-Play Spell, 3 legal formats (TCG, OCG, MasterDuel), no banlist token supplied
- Observed: Present in 191 of 191 sampled decks (94.2% main deck), average 2.37 copies per deck; Top partners: Ash Blossom & Joyous Spring (81.2%), Infinite Impermanence (78.5%), Called by the Grave (75.4%); Spread across 54 distinct archetypes, led by Scareclaw (11%) and Kashtira (9.4%)
- Inferred: Reach: the text does not restrict the controller, so the target can be the opponent's Link Monster; Net card value is roughly neutral to slightly positive (one card spent, one material recurred); Quick-Play status means it can be stopped by spell negation or a responsive card
- Data gaps: no combos supplied: combo conversion and starter rate are text-only inference no guides supplied no usage statistics (StatisticsCard): archetype inclusion % comes from the deck sample only no banlist token supplied; assumed 3 copies (unlimited) no rulings supplied: exact timing and controller interactions are inferred from text






